The Three Kingdoms Challenge



On this Information and Pictures page, you will find links to the tournament hotel and tournament location, a list of the Tournament Prizes and Rules, as well as links to pictures of the tournament and various graphics used.

Tournament Location:

The Three Kingdoms Challenge will be held at the Sci-Fi-City gaming store and complex in Orlando, FL. Their street address is 6006 East Colonial Drive and their phone number is (407) 282-2292.
Their website is:www.sci-fi-city.com.
Sci-FI-City is offering a tournament discount 20% off ALL merchandise for NAF coaches only at the store during the tournament - more on this to come.

Tournament Hotel:

The Tournament Hotel is the Marriott Courtyard East at 12000 Collegiate Way, near the University of Central Florida.

The original block of rooms for the tournament has sold out and the hotel is now taking reservations for all registered coaches. We are working on getting additional discounted rooms, both at this hotel and others nearby.

Keep checking at the website for more information as we get closer to the tournament.

Tournament Prizes:

The tournament winner will receive a magnificent Championship trophy and the names of the Team and Coach will be inscribed in the Tome of Heroes and upon the Gumpta Cup. There will be trophies and prizes for the 1st, 2nd and 3rd Runners-up, as well as trophies and prizes in the following categories: Best Painted, Best Sportsman, Most Touchdowns, Most Casualties, Best Defense, Most Traveled Coach, and The Wooden Spoon (for last place).

Also, since one of the purposes for holding the Three Kingdoms Challenge is to encourage the participation of Blood Bowl coaches from the state of Florida, there will be prizes for Best Painted Team by a Florida coach and Highest Final Finish by a Florida coach

Andy Hall, the editor of Fanatic magazine, and Jake Thornton, new Head of System for Blood Bowl, will be coming over from Nottingham, England and bringing a big box of prizes, including some of the limited edition "Resurrection" Skaven Gutter Runner miniatures.

One of the very special prizes will be metal game footballs hand painted by David Candlish of Surrey, England which will go to each coach.

The tournament organizers will be working with many gaming companies and supporters of Blood Bowl to obtain tournament prizes. Already donating teams and figures are Games Workshop, Shadowforge, and Phigs Miniatures so check back here periodically to view the prize list.

Tournament Scoring:

  Game Points -    This is how we will rank you throughout the tournament and will be the largest deciding factor of who will be the overall champion. Teams will be ranked after each game using the following criteria in the order given:: Tournament points, touchdowns scored, and casualties caused (A Casualty is counted if caused by a block . . . NOT for failed dodges, failed GFIs, fouls, or pushes into the crowd). Scores are recorded after each game on the provided results card using the list below:

Win = 55 points
'Blow Out' Bonus (won by 2+ points) = +10
'Smackdown' Bonus (won, and caused more casualties) = +10
'Beat 'em up good' Bonus (won, and tied for casualties) = +5

Tie = 35 points
'Yeah but we hurt 'em good' Bonus (tied, but more cas) = +10
' A Tight Game' Bonus (tied for score and casualties) = +5

Loss = 10 points
'Keeping it Close' Bonus (lost by 1 point) = +10
'You should see the other guy' Bonus (lost, but caused more cas) = +10
'Put up a good fight' Bonus (lost, but tied for casualties) = +5

So a 2 to 1 victory where the winning team caused two more casualties than the losers would be scored:
65 points to the winner, 20 points to the losing team.

Any ties in the final standings will be broken by Touchdown difference and then by Casualty difference.
If there is still a tie, a D6 roll between the coaches will determine the winner.

Painting and Sportsmanship:

PAINTING:
A portion of tournament points will be awarded based upon team painting and presentation. Up to 10 points are awarded for team painting based upon the criteria below. The official tournament judges will evaluate each team based on these 4 points and not on the aesthetics of the team. This means that any painter of any standard can gain the maximum 10 points if he puts in the effort and follow the guidelines below. All judges decisions are final.

Based - 2 points: All the bases in the team, including sideline staff, are painted and/or textured in some manner. Just being painted green is no enough!

Painted - 2 points: The team is painted. All models have at least 3 colors on them. Undercoats must not be visible.

Detailed - 2 points: All models have had the details painted in a variety of colors or with noticeable effects. This can be shading or highlighting etc. This discriminates between the merely painted team and the team that has had attention paid to it.

Representative - 4 points: All models on the team are representative of the race and position they are meant to portray. Extra weapons that are not part of a finished and painted figure should be removed. While you can use any miniature available or even make your own, this means that an Ogre should look like an Ogre, a Dwarf should look like a Dwarf, and so on.

IMPORTANT: In order to get the available points, ALL models in the team must fulfill the criteria. If even one model fails the points will not be awarded.

SPORTSMANSHIP:

Although we may dream of winning the Gumpta Cup, at the end of the day, we are all here for the fun of it. Sportsmanship points are meant to reward players for a positive sporting attitude and for playing in the spirit of the game. After all the games are finished you will rate each player on a scale giving them a possible 1 to 3 ponit:

3 - Your opponent was friendly and a sporting opponent. He did not endlessly argue about rules, tactics, etc. Reminded you about your turn marker every time, let you reconsider moves, etc.

2 - A good opponent, neither great nor terrible.

1 - Not an enjoyable person to play against. Argued every single contentious point for the sake of it. Didn't go out of their way to make the game painful, but it was not an enjoyable experience.

Sportsmanship and painting points will be added to your overall score at the end of the tournament.

Tournament Rules

(Download the tournament rules in PDF format here)

ROSTERS:
Coaches have the standard 1,000,000 crowns with which to build their teams and may take one (1) standard skill advancement to give to any player on their roster. Coaches must CLEARLY indicate on their roster sheets what their pre-game skill choice is and who it was given to when they submit their team roster at the tournament check-in.

OFFICIAL TOURNAMENT TEAMS:
The following teams have been declared official as of the Fall 2003 Rules Review:

Amazon
Chaos
Chaos Dwarf
Dark Elf
Dwarf
Elf
Goblin
Hafling
High Elf
Human
Khemri
Lizardman
Necromantic
Norse
Nurgle's Rotters
Orc
Skaven
Undead
Wood Elf

If you have any questions about official team lists please contact the Tournament Director for the official version.
Rules for these teams can be downloaded from the Blood Bowl resources section of the Games Workshop web site.

STAR PLAYERS & WIZARDS:
The rulers of the Three Kingdoms have forbidden the "interference" of Star Players or wizards. However, since the Hafling Master Chef is the coach of his team, a Halfing coach will be allowed ONE D6 roll per half wherein a 2+ results in the gain of one Team reroll while causing the loss of a Team reroll for the opposing coach.

SKILL ADVANCEMENT:
Players do not collect Star Player points, however, the coaches are allowed to give one skill to a player of their choice before game 1 (as mentioned above) and after games 1, 2, and 4.

You can choose a skill from the normal categories accessible for the player's position. Except for the skill addition after Game 3, no player may be given more than one skill and Big Guys and Bull Centaurs may only receive ONE skill increase during the entire tournament. After round 3, at the end of tournament day one, you can chose to either:

These skills are kept for the rest of the tournament, so a team will have a total of 5 or 6 skills at the kickoff for game 5.

CASUALTIES:
Thanks to a nearby temple of Shallya, all injuries including deaths are miracuously cured. In other words, the team resets after every game and skills accrued through the tournament will not be lost, even if the player dies. (see above).

DICE:
We will be giving each coach a brand new set of D6s as part of the tournament package and these dice will be the only dice allowed for use in tournament play. Coaches will NOT be allowed to use their own dice.


Pictures: The first trophy pictures are here! You can go to our Trophy Page to take a look.